The resolution drops to 720p in handheld, which isn’t ideal but easily mitigated by the fact that Diablo III is so well suited to being played on the go, with the game proving just as enjoyable in 10-minute bursts as it is during all-night marathons. And it all works surprising well on the Switch with a very stable 60fps frame rate in both handheld and docked mode. But although its tactics and systems are never especially deep, and the enemies all fairly dim, the breadth of options in how you play is enormous.ĭiablo III’s backdrops become increasingly impressive as the game goes on, with the fixed camera making the best of the painterly art style. It’s easy to dismiss Diablo as mindlessly simplistic, especially if you limit your sample go to just a few minutes’ combat from the beginning of the story campaign. Once the screen is littered with a suitable number of corpses you can then go about hoovering up dropped gold, weapons, and clothing. Like the Lego games the most addictive element of Diablo III is collecting stuff. Controlling your character directly almost makes the game feel more like a clunkier version of old school God Of War than a real Diablo game, although perhaps the most tempting compromise is the Lego movie games. It’s not that anything doesn’t work, just that all the many abilities and weapons have been specifically designed with the assumption you’d be able to point and click exactly where you want to use them. The obvious problem with the gamepad controls is that they’re much less precise than when using a mouse.
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